Computer Science
As the foundation for all computing, computer science is defined as “the study of computers and algorithmic processes, including their principles, their hardware and software designs, their implementation, and their impact on society” (Tucker et. al, 2003, p.6)
In our Computer Science magnet, students develop habits of creative and collaborative problem-solving. They are introduced to Computer Science as a way of thinking, that is relevant and applicable to a wide range of contexts. Through a problem-based curriculum, students are provided with a multitude of opportunities and experiences that constitute Computer Science.
Students learn by doing, constructing their understanding in collaboration with their peers. Each project is designed to be accessible at many levels, to accommodate students with prior experience, and students are encouraged to seek out the level that is appropriate for them.
Grade 6 Topics
- Computer Literacy - which refers to the general use of computers and programs.
- Educational Technology - which applies computer literacy to school subjects.
- Digital Citizenship - refers to the appropriate and responsible use of technology.
- Using Google slides to create presentations using the different features of Google slides. (insert images, using transition, editing theme and background)
- Using code.org, CS First, Scratch Coding
Grade 7 Topics
- Javascript Coding using Khan Academy Plattform
- Advanced Digital citizenship
- Animation using Code.org and Khan Academy platform
- Digital Mindfulfulness
- Advanced Google Apps
- Writing Emails
Grade 8 Topics
- Building and taking apart Chromebooks.
- physical computing
- user-centered design
- Data input
- Build websites, apps, & games
Mark Twain D21 Testing
COMPUTER -MATH/SCIENCE TEST
The test is 50 questions long, all multiple choice. Answers are recorded on a Scantron Form so please bring in #2 (or HB) pencils and good quality erasers.
Here are some of the specific types of questions we are incorporating into the test:
- Reading Comprehension of a technical nature
- Multi-step problem solving
- Sequences & Patterns
- Puzzles
- Analysis of Charts and Graphs
- Critical Thinking
- Attention to minute details
- Logical thinking (AND, OR, IF THEN, etc.)
- Sequential thinking
- Concept Maps / Outlines / Flowcharts
- Engineering Design Process
- Empirical questions (experiment vs. experience/observation)
- Simulations/system modeling
- Scientific theory
- Comfort level with the internet and technology
- Ability to see and think in 2D and 3D
- Inherent ability to approximate/estimate
- Basic online research skills
- Basic arithmetic, geometry and early (they are in grade 5) algebra skills
- Basic computer application skills
- Awareness of social problems relating to technology
- Comfort with the use of symbols