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Computer Science

Computer Science Magnet (Grades 6–8)

 

Empowering Students to Think, Create, and Lead with Technology

In our Computer Science Magnet program, students are introduced to the world of computing in a hands-on, engaging, and creative environment. This three-year program helps students develop important skills like problem-solving, teamwork, and logical thinking—all through the lens of computer science.

Computer science is more than just coding. It’s about understanding how computers work, how software is built, and how technology impacts the world around us. Our curriculum focuses on real-world projects, where students learn by doing and working together. Whether your child is brand new to tech or already tech-savvy, the program is designed to support learners at every level.


What Will Students Learn?

Grade 6: Foundations of Technology & Coding

  • Computer Literacy – Basic computer skills and understanding how to use programs

  • Educational Technology – Using tech tools to enhance learning in all subjects

  • Digital Citizenship – Learning how to use technology safely, responsibly, and respectfully

  • Google Slides Projects – Creating presentations with images, transitions, themes, and layouts

  • Intro to Coding – Learning basic programming using Code.org, CS First, and Scratch

Grade 7: Web Design & Digital Responsibility

  • JavaScript Coding – Learning the basics of JavaScript through Khan Academy

  • Advanced Digital Citizenship – Deeper discussions about technology use, online behavior, and responsibility

  • Animation & Game Design – Creating interactive stories and games with code

  • Digital Mindfulness – Developing healthy tech habits

  • Google Apps & Communication Skills – Using advanced tools and writing professional emails

Grade 8: Advanced Projects & Real-World Technology

  • Hardware Exploration – Taking apart and rebuilding Chromebooks to understand the inside of a computer

  • Physical Computing – Building real-world projects that combine hardware and software

  • User-Centered Design – Designing apps and websites with the user in mind

  • Data Input & Analysis – Working with data to understand how information drives technology

  • Building Apps, Websites, and Games – Bringing creative ideas to life with code


Program Highlights:

  • Hands-on learning in every grade

  • Projects that prepare students for high school and beyond

  • Opportunities for all experience levels

  • Focus on creativity, critical thinking, and real-world application

  • Tools used: Code.org, Scratch, CS First, Khan Academy, and Google Workspace


Why Choose the Magnet Computer Science Program?

The Computer Science Magnet is designed to help students explore how technology works—and how they can use it to solve problems, express themselves, and make an impact. Over three years, students are encouraged to dive into coding, explore hardware, and engage in real-world projects that not only build technical skills but also foster creativity, collaboration, and problem-solving.

By the end of the program, students won’t just know how to use technology—they’ll have learned how to create it, using a combination of coding, design thinking, and critical analysis to shape the digital world around them. Whether they’re designing their own apps, analyzing data, or building a website, students will be prepared for the tech-driven future that awaits them in high school, college, and beyond.

The Magnet Computer Science Program gives students the tools to lead, innovate, and make a difference in an ever-evolving digital landscape. With a focus on hands-on experience and creative problem-solving, this program lays a solid foundation for any student looking to thrive in the world of technology.

 
 

Mark Twain D21 Testing

COMPUTER -MATH/SCIENCE TEST

The test is 50 questions long, all multiple choice. Answers are recorded on a Scantron Form so please bring in #2 (or HB) pencils and good quality erasers.

 

Here are some of the specific types of questions we are incorporating into the test:

  • Reading Comprehension of a technical nature
  • Multi-step problem solving
  • Sequences & Patterns
  • Puzzles
  • Analysis of Charts and Graphs
  • Critical Thinking
  • Attention to minute details
  • Logical thinking (AND, OR, IF THEN, etc.)
  • Sequential thinking
  • Concept Maps / Outlines / Flowcharts
  • Engineering Design Process
  • Empirical questions (experiment vs. experience/observation)
  • Simulations/system modeling
  • Scientific theory
  • Comfort level with the internet and technology
  • Ability to see and think in 2D and 3D
  • Inherent ability to approximate/estimate
  • Basic online research skills
  • Basic arithmetic, geometry and early (they are in grade 5) algebra skills
  • Basic computer application skills
  • Awareness of social problems relating to technology
  • Comfort with the use of symbols