Coding » Coding

Coding

Magnet

Coding Magnet

Staff Member(s)

Ms. Wulff

Description

In Coding Magnet, we use Code.org’s platform to learn concepts, skills and underlying ideas to build various projects using code at every grade level.  By the end of the 3 year program, students will have an understanding of Game Design, Iteration, HTML/CSS, and JavaScript.

Grade 6 Topics

In the Fundamentals of Computer Science, we stack blocks to understand and develop computer science skills such as syntax, conditionals, functions and events. The use of block-based coding is an essential stepping stone to learning an existing programming language. The language 'under the hood' of Code.org's block based learning is JavaScript. We will also learn about Video Game Design using a platform called Gamestar Mechanic.  We will study concepts of gaming, such as Elements of Gameplay, Continuous Iteration, Replay Value, etc.


Grade 7 Topics

In our Computer Science Discoveries curriculum, students learning HTML and CSS for web development, allowing them to create webpages and multi-page websites.  We also introduce JavaScript while incorporating other skills such as Debugging and Iteration to create interactive animations and games. App Lab and wireframing will also be introduced to create fun and useful apps that can be played on a phone


Grade 8 Topics

On Code.org's Web Lab, we are creating animations and interactive games using JavaScript. We use Code.org's App Lab to design and create mobile apps that can be played on your phone or device. Using App Lab and Adafruit’s Circuit Playground, students will also develop programs that utilize hardware inputs and outputs using circuit boards.


Partnerships or Shows


CS4ALL, Games4Change, CSED week, Hour of Code Week


 

HOUR OF CODE WEEK

Hundreds of students in Ms. Wulff's Magnet class completed at least an Hour of Code this year

MOBILE APP DEVELOPMENT

Using Wireframes to develop our concepts before creating our mobile apps

JAVASCRIPT

JavaScript is the language of the internet, making sites interactive and fun for the users

 
Mark Twain D21 Testing
COMPUTER -MATH/SCIENCE TEST

The test is 50 questions long, all multiple choice. Answers are recorded on a Scantron Form so please bring in #2 (or HB) pencils and good quality erasers.

 

Here are some of the specific types of questions we are incorporating into the test:

  • Reading Comprehension of a technical nature
  • Multi-step problem solving
  • Sequences & Patterns
  • Puzzles
  • Analysis of Charts and Graphs
  • Critical Thinking
  • Attention to minute details
  • Logical thinking (AND, OR, IF THEN, etc.)
  • Sequential thinking
  • Concept Maps / Outlines / Flowcharts
  • Engineering Design Process
  • Empirical questions (experiment vs. experience/observation)
  • Simulations/system modeling
  • Scientific theory
  • Comfort level with the internet and technology
  • Ability to see and think in 2D and 3D
  • Inherent ability to approximate/estimate
  • Basic online research skills
  • Basic arithmetic, geometry and early (they are in grade 5) algebra skills
  • Basic computer application skills
  • Awareness of social problems relating to technology
  • Comfort with the use of symbols